glPushMatrix();
{
// - in MODEL MODE
//translate
glTranslatef(0.0, 0.0, 0.0);
//scale
glScalef(1.0, 1.0, 1.0);
//rotate
glRotatef(0.0, 0.0, 0.0, 0.0);
glMatrixMode( GL_TEXTURE );
glPushMatrix();
{
// - in TEXTURE MODE
//translate
glTranslatef(0.0, 0.0, 0.0);
//scale
glScalef(1.0, 1.0, 1.0);
//rotate
glRotatef(0.0, 0.0, 0.0, 0.0);
//DRAW METHOD HERE;
}
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
}
glPopMatrix();