"Transformation in OpenGL (GL_MODELVIEW / GL_TEXTURE)"

Mon 11 May 2009

glPushMatrix();

{

// - in MODEL MODE 

 

//translate

glTranslatef(0.0, 0.0, 0.0);

//scale 

glScalef(1.0, 1.0, 1.0);

//rotate 

glRotatef(0.0, 0.0, 0.0, 0.0);

glMatrixMode( GL_TEXTURE );

glPushMatrix();

{

// - in TEXTURE MODE

//translate

glTranslatef(0.0, 0.0, 0.0);

//scale 

glScalef(1.0, 1.0, 1.0);

//rotate 

glRotatef(0.0, 0.0, 0.0, 0.0);

//DRAW METHOD HERE;

}

glPopMatrix();

glMatrixMode( GL_MODELVIEW );

}

glPopMatrix();